This critical article by an ex-World of Warcraft player is a real sign of the times -- the kind of article that people will read in a few hundred years as a window into our particular moment in history. The author reached the highest levels of the game and found that it was ruining his life as well as the lives of other players. Eventually he left the game for good. His article details how the game ate up more and more of his time, ruined relationships, and created a false sense of accomplishment in players. Now don't get me wrong, I'm all for online gaming, but it is interesting and not necessarily healthy when people start spending more of their time, and investing more of their identity, in an imaginary world rather than the real one. Generally people who spend most of their time living out fantasies in imaginary worlds are called "crazy" -- unless they are online gamers.