Here is my strategic outlook on the evolution of online technologies: past, present and future. Please see the table below. Commentary follows the table...
|
Content |
Communication |
Collaboration |
Community |
Commerce |
1980’s
The Net
|
Desktop Publishing
|
Phone, Fax, Email |
Database Applications |
BBS’s & On-line Services |
Phone, Fax, Early EDI |
1990’s
The Web
|
Web Publishing & Web Sites
|
PIM’s, E-mail & IM, Phone, Fax |
Groupware, KM, and Intranets |
Web Portals |
Web Stores & Marketplaces |
2000’s
The Metaweb
|
Weblogs & RSS
(“Microcontent” and “Personal Publishing”) |
E-Mail, Webmail, IM, VOIP, Video Conferencing & Web Conferencing |
Wikis, Decentralized Collaboration & Semantic Webs |
Social Networks & “Friendsware” |
XML Web Services & Web Services Exchanges |
2010’s
The Semantic Web |
K-logs, Lifelogs & Personal Portals
Microcontent becomes primary enterprise KM medium. All information about a person is stored in their Lifelog. Everyone gets their own personal portal. Semantic routing of content becomes part of network stack. |
Unified Communications
Persistent identity and relationship management across all devices, software, and networks enables seamlessly integrated synchronous and asynchronous communications. |
Group Minds & Collective Intelligence
Anyone can know what everyone knows; everyone can know what anyone knows. New levels of collective intelligence are enabled by fusion of Semantic Web with distributed agents and knowledge management tools. |
Emergent Communities
Communities spontaneously emerge and self-organize around memes (hot topics). Communities are decentralized; no longer “hosted” in any single location or controlled by any single service provider |
Intelligent Marketplaces
Intelligent commerce agents interact semi-autonomously in a decentralized global marketplace.Self-optimizing trading networks |
What we see is that "Social Networks" are the current-day entrant in the "Community" category. As the 1990's taught us, the Community category did not prove to be a big money-maker -- except for organizations that focused on becoming portals and eventually marketplaces, such as Yahoo!. Organizations that focused primarily on providing online communities became "features" rather than "stand-alone businesses" over time, and were either acquired or went out of business.
Communities can generate revenues from advertising and in some cases, paid subscriptions, however incremental revenue growth was primarily attained through commerce and classified advertising. If Social Networking services are to "make it" as businesses they will have to trend in this direction -- those that do not will go the way of the 1990's-era community sites.
Similarly, companies that sell "Social Networking Software Platforms" are simply the current-day equivalent of companies that sold "Community Platforms" in the 1990's. Those companies morphed into Web conferencing and collaboration companies, or were acquired, or went out of business. The key lesson here is that mere "Community Platform" companies did not become big businesses in their own right -- those that survived had to either verticalize or focus on enterprise collaboration. The same will be true of companies that provide platforms for social networking in the enterprise.
More commentary to come soon...
Thanks for the commments Paul!
Posted by: Nova Spivack | March 01, 2004 at 08:44 AM
Nova, great addition. You articulated the coming wave much better than I could have. :-)
Posted by: Paul Hughes | March 01, 2004 at 12:07 AM
Your forward-thinking perspective on "community" technologies is rich and compelling. I look forward to what your mind focuses on next...
Posted by: Denny | February 29, 2004 at 12:16 PM
It would be interesting to see what the next row of characteristic will end up being. My guess is something like:
Content: All the above, plus real-time video/audio/photo blogging content via ubiquitous internet access.
Communication: All of the above, plus real-time video/audio/photo content.
Colloboration: ??
Community: location-based services enable ad-hoc, transient communities of shared interest/barter to emerge in real-time based on locational proximity.
Colloboration:
Posted by: Paul Hughes | February 28, 2004 at 03:02 PM