From the Truly-Ludicrous-Department, the Senate may attempt to ram through a horribly shortsighted and backwards copyright bill. This bill would, among other things, eliminate centuries of fair-use precedent, make skipping commercials on digital recording devices a crime, and would make many uses of p2p networks, digital music players, digital sampling, and other forms of fair-use, crimes. The effect of this bill, if it passes, will simply be to force even more of the US technology and online services industry offshore; it will reduce the size of the US Market for emerging media devices; it will reduce our international competitiveness as a technology-leading nation; it will stunt innovation in next-generation media and online services; and it won't stop anyone from filesharing anyway. What a waste of legislative energy.
Can someone please make a really good, free, open-source, cross-platform tool for making "darknets" for private, secure filesharing with trusted groups of friends? If such a tool were created (and designed to be really secure so that only invited parties can see into it), then that would pretty much end all these silly attempts to prevent filesharing.
The world has changed, but instead of accepting this fact and adapting laws and business models to fit it, the lawyers and legislators are trying to make even more restrictive laws in a futile attempt to turn back the tides of technological and social innovation. It's never worked in the past and it won't work this time either. In the age of information, information business models must evolve. You cannot limit information or control it effectively once it is digitized. Instead, business models should be developed that leverage the fact that "information wants to move freely" -- the fact that digital information tends to spread faster and more widely than printed or analogue data is a blessing, not a curse. The problems of marketing and distribution are no longer obstacles or cost-centers because people are empowered to transmit information they like to others who might like it too.
So where will the money be made? Instead of charging for information licenses content providers should start to focus on making money from the "halo" around each information object. For example, from related services and transactions around the information.
For example, instead of charging a license fee to download and own a musical recording, why not charge a fee for a service that supplies high-quality recommendations for music to listen to that you are likely to like; or a fee for a service that aggregates all the music and video you are likely to like and makes it available to you on-demand from anywhere via high-bandwidth streaming to your devices? Instead of paying per-item, users would simply pay for access to the library, and/or for use of bandwidth.
Superdistribution, which I have written about elsewhere, is another way to make money from filesharing. Contrary to preventing filesharing, it actually encourages it, because sometimes people downstream will end up buying things as a result. For example, suppose you could download and listen to any song for free, for the earlier of a certain number of times played or a certain number of days. After that date you either must pay or lose your license. However, the price you pay gets lower and lower as the number of further people you pass the music on to increases, and the number of people they pass it on to increases, and so on. And it gets even lower if some of them eventually pay to license the song. In other words, if you spend your labor to market a song you could get a discount or get it for free, or even make a profit. Now that is empowering customers to be product evangelists!
Or another example of a business model: why not start simply asking for optional "tips," payable in micropayment denominations from people when they listen to music they like -- people are not averse to supporting bands they really enjoy, just look at how they put money in the cup when listening to a good street musician -- as long as they know the money actually goes at least in part to the bands!
Or for example, instead of forcing TV viewers to watch commercials they don't want to see, why not provide optional commercials that target different types of interests and enable users to opt-in to get them during a TV show, or after it. For example, when watching a sitcom, perhaps a viewer might want to know where to get the clothing, music, furniture, or gadgets featured in the episode. These are just a few ideas for "next business models" that are based on empowering content consumers and allowing information to be unconstrained.
Yes it is very interesting. Eminem songs, here I come.
Posted by: Evelyn | November 17, 2004 at 08:28 AM
Check out downhillbattle.org for there Gaim plugin for encrypted p2p filesharing.
http://downhillbattle.org/labs/gaim_filesharing_plugin/
interesting stuff.
j.
Posted by: Josh Kirschenbaum | November 17, 2004 at 08:13 AM
A few other ideas:
There are dozens, even hundreds of ads I will CHOOSE to see.
The first category is ads in places such as the Wall Street Journal (why I still often buy/read the physical paper in fact) which, more than even the content of the ads themselves, serve as simple guideposts to who in business is trying to get a message out to other businesses and investors - i.e. it is the means by which Sun, IBM, etc make global announcements - something I want to be informed of.
The second category are ads as art. The Apple Macintosh Ad, the amazing Honda Rube Goldberg ad, etc).
The third category is ads as timely notices/reminders. The Sunday paper's coupons for sales of the week; restraurant promotions/deals in local weekly newspapers; ads promoting theaters or films that serve to remind/attract me to specific entertainment options; ads for sales which help me decide amongst similar shops as to where to shop a particular point in time (i.e. I'll choose Bloomingdales over Sax 5th Ave if Bloomingdales happens to having a sale on men's clothes this weekend).
In a similar, but subtly different manner, I'll sometimes use ads as a signal of preference between options. For example, if an author whom I like were to be promoting a specific store to buy their book from, I might tend to be attracted to buying from that store over others all else being equal (for example, Cory Doctorow offered some of his books in signed editions from a then local bookstore to where he lived - all else being equal, I'd be happy to buy from that store and get the bonus of his signature; Larry Lessig gave away a copy of a book of his, one which I wanted to read, in exchange for donations to the EFF - something I was also happy to support - i.e. on the basis of his "ad" I took two steps I would have otherwise likely did, but it took his promotion to push me to action).
Good ads - in my opinion - add value to the medium they are a part of. Whether it is the trailors before films in the theater, or the full pages ads of the Wall Street Journal - good ads enhance my enjoyment and the desireability of the product. (Think about how many people in recent years have attended specific screenings of films to catch first showings of specific trailors - say for an upcomming Star Wars movie).
Shannon
Posted by: Shannon Clark | November 16, 2004 at 06:16 PM